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Effects appear in Knights in the Nightmare; they spice up the battles and provide tactical flexibility when planned around. Effects are divided into 12 categories as seen below, and they each have unique attributes. Beware, as there are also Effects that affect the wisp negatively. Effects appear only on enhanced weapons.

Effects List[]

Negative Effects marked with an asterisk "*".

Critical[]

20, 30, 40, 50, 60, 70, 80, 90, 98

Attack[]

00, 05, 06*, 08*, 19, 21, 23, 25, 27, 29, 34, 67*, 77, 88

Skills[]

01, 51, 58*, 75, 76*, 78, 79, 81, 87, 97

Charging[]

02*, 03, 12, 13, 14, 15, 16, 17, 18, 41

Items[]

35*, 56, 57*, 59*, 61*

Movement[]

62, 72, 82, 92

Time[]

11*, 24*, 36, 39, 68

MP[]

07, 26*, 37*, 45, 52, 85*

VIT[]

86, 89, 99*

Enemies[]

09*, 31, 32, 33, 38*, 42*, 46*, 47, 49*, 71*, 95

Bullets[]

04*, 53, 54*, 63, 64*, 73, 74*, 83, 84*, 93, 94*

Wisp[]

10, 22, 28*, 43, 44*, 48, 55, 65*, 66*, 69*, 91*, 96*

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