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Effects appear in Knights in the Nightmare; they spice up the battles and provide tactical flexibility when planned around. Effects are divided into 12 categories as seen below, and they each have unique attributes. Beware, as there are also Effects that affect the wisp negatively. Effects appear only on enhanced weapons.

Effects List

Negative Effects marked with an asterisk "*".

Critical

20, 30, 40, 50, 60, 70, 80, 90, 98

Attack

00, 05, 06*, 08*, 19, 21, 23, 25, 27, 29, 34, 67*, 77, 88

Skills

01, 51, 58*, 75, 76*, 78, 79, 81, 87, 97

Charging

02*, 03, 12, 13, 14, 15, 16, 17, 18, 41

Items

35*, 56, 57*, 59*, 61*

Movement

62, 72, 82, 92

Time

11*, 24*, 36, 39, 68

MP

07, 26*, 37*, 45, 52, 85*

VIT

86, 89, 99*

Enemies

09*, 31, 32, 33, 38, 42, 46, 47, 49, 71, 95

Bullets

04*, 53, 54*, 63, 64*, 73, 74, 83, 84*, 93, 94

Wisp

10, 22, 28, 43, 44, 48, 55, 65, 66, 69, 91, 96

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