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Skeletons are a common unit type, having a presence in each episode.

Skeleton Sprite

Skeletons first appeared as enemies, in Riviera: The Promised Land as a demon class. In this game, they belong to the Undead Family of demons.

Appearances[]

Stats[]

Hp Str Mgc Agl Vit Guard Recovery Body Type
340 28 20 10 0 20% 0% Undead
Resistances
PHY FIR ICE LIT HLY
0 20 60 -20 -50
Status Resist
Dazzle Freeze Heat Poison Purify Sleep Stone
Void 76% 0% Void 0% Void Void
Attacks
Type Power Hits Accuracy Base Wait Variance Target Effects
Poison Stab (normal)
Phys Atk 45 1 90% 36 4% Enemy/Near [28] May Poison
Necro Slash (rage)
Dark Atk 33 2 125% 45 3% Enemy/
Front Row
[15] Saps HP
Mortem Dance (break out!)
Dark Atk 19 5 95% 58 1% Enemy/Near [09] Ignores Vit &
[28] May Poison
Other
  • Dark Charm: Increases the GRD% of a random ally in the front row.
    WT: 31 Eff: [68] GRDup
Back Row
Type Power Hits Accuracy Base Wait Variance Target Effects
Dark Sweep (normal)
Dark Mag 32 3 100% 40 3% Enemy/
Front Row
[23] Removes stat bonus
Head Hunter (rage)
Dark Mag 35 3 95% 54 3% Enemy/
Front Row
[28] May Poison
Other
  • Dark Charm: Increases the GRD% of a random ally in the front row.
    WT: 31 Eff: [68] GRDup
Spoils
S Rank A Rank B Rank
Silver Rapier x05 Shield x10 Shield x05

Gallery[]

Skeleton is a fairly weak class in Yggdra Union. Skeletons have a glaring weakness in that they fall asleep in the noon time of day, rendering them completely helpless until the Day cycles. Skeletons do have one plus: their signature skill Poison Breath, which inflicts their target with the Poison status.

Stats and Abilities[]

Skeletons have no real useful abilities, but handicaps instead. Also note that their Lump weapon affinity grants them no weapon advantages nor disadvantages, and they cannot initiate unions.

 
 
 
Stats
Gen.
3
Atk.
3
Tec.
4
Luk.
5
Mor.
 
 
 
Abilities
< Holy
Noon = Sleep
< Necromancer
  • < Holy - Weak to Holy attacks.
  • Noon = Sleep - Inflicts Sleep status during the noon.
  • Necromancers have a tactical advantage over Skeletons.

Skeleton
Skeleton KitN
KitN Enemy
Base HP
Move Ground
Base EXP 9500
Bullet I Skull Crusher
Bullet II Bone Viper
Special Ability Can revive
Law Phase Drop Swords
Chaos Phase Drop Spears/Bows

Skeleton is an enemy class in Knights in the Nightmare.

Description[]

A monster bearing a deep grudge that will revive itself in time.

Bullet Description[]

  • Bullet I: Skull Crusher: The skeleton sends out four spinning bullets in a wide arc.
    • Scattering, spinning attacks. Time -0.87/// x 4 shots.
  • Bullet II: Bone Viper: A slightly homing bullet which flies off-screen and returns to attempt to hit Wisp again.
    • A large wandering soul will chase you. Time -0.75/// x 1 shot.

Special: The Skeleton remains on the field when reduced to 0 HP. It requires a Skill attack to destroy fully. After some time, it attempts to revive; this can be stopped with a regular attack or the Jamming Gears.

Quotes[]

Pause Talk:[]

  • "My bones ache..."
  • "Kahahahahaaaaa..."
  • "Do I need... calcium...?"
  • "You will die... It has been decided."
  • "Raaaaaaage..."
  • "Such anger... It consumes me..."
  • "You will... never pass..."

On dying:[]

  • "My bones..."
  • "Geh..."

In Gungnir, the Skeleton class wields Swords and Rapiers, and are able to equip Shields as well to help them guard against enemy assaults. A trait that is unique to them, is that being undead, they cannot be expelled permanently from the battle when their HP is reduced to zero (0). The only way one can be rid of them for good is by using a skill that has the Purge Corpse ability; the Rosier's Action II: Vertical Epic can insta-kill skeleton units, making it very useful against them.

Skeletons are typically seen in battles under the command of the necormancer Isabeli. Isabeli has a skill called Hades Invitation, which has a low Cast Time and will turn whomever she targeted temporarily into a Skeleton. This can prove troublesome, as not all units are able to use the sword and rapier weapon types, and thus will likely not have them equipped.

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