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Vitality (VIT) is an endurance stat introduced in Riviera: The Promised Land, and used commonly throughout the series.

In Riviera, Vitality helps to reduce damage against multi-hit attacks; high vitality increases the overall survivability of a unit. Consequently, low VIT makes multi-hitters punishing.

Attacks with the NOT-VIT property ignore this stat.

In Knights in the Nightmare, VIT serves as a sort of HP stat for the knights. Ordering a unit to attack will deplete vitality at the following rates:

Easy Mode[]

  • Normal attacks and Skill attacks - 0.1

Other Modes[]

  • Attack - 0.1
  • Skill Attack - 0.5
  • High Skill - 1.0
  • EX Skill - 3.0 (only available to the heroine)

Some enemy special attacks can also deplete it. Should VIT drop to zero (0), the knight will be forever lost, unable to return. There are, however, methods with which one may replenish the vitality of a knight. One way is by leveling them up via Experience Distribution. The other method to replenish VIT is Transoul. Note that a knight low on Vitality will flicker..

The heroine's Vitality stat is subject to a special set of regulations. Her vitality begins at a fixed amount that is low compared to most of your knights, and it will be fully replenished at the start of each Scene. Exhausting her results in a Game Over unless the attack finished the final enemy as well.

In Gungnir, when a unit loses Vitality, its maximum HP also decreases. Vitality is recovered every turn, however. Units that were defeated in the previous battle will have lowered VIT. Moving a unit with WT greater than zero (0) will also decrease its VIT.

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